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Arma 3 respawn ai
Arma 3 respawn ai




When a side captures the area the SpawnAI module that is synced to the the unlock trigger that has an activation of said side will start to spawn units. Repeat the setup above for the opposite side making sure the triggers activation and spawnAI are set to Opfor. Then once you have your standard sector setup. Place a sector as normal, connectiing side logics for sides that can capture the sector ie Blufor and Opfor etc. I don't have a idea to how implement that in Eden Editor. These scripts were pulled from arma config searcher thingy.

arma 3 respawn ai

As for operation attack, defend, and patrol which ever you choose must be in quotes as well. Make sure the spawnMarker, OperationMarker are correctly labled from your own unique marker name with quotes. WOW I should subscribe to my own threads. Converted to new class names fine but errors not respawning. Thanks for a great script! Do you have any idea how to make it work on civilians? Does anyone have any idea how to make this work for the current beta version I have errors on it. Hope it makes your gameing experience easier and less taxing on your PC. I've never really shared anything before. Feel free to use as you want as I used it to learn and make mission with my son. So far I haven't figure out how to respawn groups of vehicles so just use one vehicle unit per script call. This works with groups of AI with men, but on the vehicle end it only will do 1 vehicle at a time. Or else when the game makes the script call it will not know what you want it to do. Good for counter attacks, or simulating reinforcements. This way if you want them to do something else at start you can. It basically respawns any AI you put on map after they are killed or incompasitated. I looked at a few and edited them to my liking and mostly for learning.






Arma 3 respawn ai